Game Development Reference
In-Depth Information
Summary
Boy! We learned a lot in this chapter now, didn't we? We created a health system
along with lives and dying. Poor Kevin! Then we discussed a scoring system, which
we can use for purchasing items and weapons further into the game. We also created
an awesome inventory system that incorporated GameSalad's powerful tables
system for storing table information. Then we added a little more interface elements
to add to the visual appeal of the game.
In the next chapter, we are going to work on enemies because what game would be
complete without some form of antagonist(s)?
Go take a break, and I'll see you in the next chapter.
 
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