Game Development Reference
In-Depth Information
Of course, all the heads-up display, such as the health bars, ammo, and weapon
label, don't have to be stuck to the character. Like I mentioned above, you can create
a heads-up display, or simple interface graphics like a boarder, or a bar that you
would like everything to be put in. Then instead of having the interface rules inside
the player actor, you can have them within the UI elements you create.
As you can see, GameSalad can be super complex and powerful. So many different
conditions you can test within a rule which adds a lot of flexibility, which is fantastic.
Are you starting to see why so many people are choosing to use GameSalad for their
game development? I haven't used GameSalad for a while and I'm starting to love
it again!
 
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