Game Development Reference
In-Depth Information
Diving In - Enemies
Would Super Mario be complete without Goombas , Halo without Grunts , or Portal
without GLaDOS ? No. No real game is complete without some solid enemies. That's
just what we are going to work on in this chapter, because Kevin needs someone to
stop him from rescuing Dom, right? Let's see what we are going to talk about.
• Creating various enemies to make things difficult for Kevin
• Making our enemies move, including a path finding system
How to make our enemies attack Kevin
How to give our enemies health and make them die too
Let's make things hard for Kevin.
Creating enemies
Let's start setting up our enemies. If you haven't drawn some up yet, no worries, you
can use the ones I've created. Import all the enemy images into our project and create
a new actor from the images. Open it up so we can bring the enemy to life.
First thing we should do is change his Bounciness to 0 ; we don't want him bouncing
all over the place.
Search WWH ::




Custom Search