Graphics Programs Reference
In-Depth Information
This is what some call “strip modeling” due to your ability to
model with strips of polygons. It's an amazingly useful method
to create characters or other flowing shapes. An interesting
thing about strip modeling is that you can't create polygons
along a non-border edge. We'll go into more detail about strip
modeling later in the topic.
Now that you've created these polygons, we can move
them just like any other polygons. Dragging the border makes
the polygons a little longer than the original cylinder. While
we still have this border selected, let's go ahead and close it
off. Click the Cap button located in your Editable Poly's Edit
Borders rollout. This creates a face and closes off this border.
In this case, it created a nice round polygon to cap off the end
of the cylinder.
Figure 10-25: The new end cap polygon
I think it would be nice to bend the section that we just cre-
ated, but if we apply a Bend modifier to the whole object we'll
bend the original section. Select the entire new section of the
cylinder we've just created and click the Detach button. This
is located in your Editable Poly's Edit Geometry rollout. Name
 
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