Graphics Programs Reference
In-Depth Information
the object whatever you like, and make sure the two check
boxes are unchecked. Click OK.
Select the new object we've created. As we've done
before, create a few edge loops down the cylinder. I created
five new edge loops.
Figure 10-26: The new edge loops
Make sure no sub-objects are selected and apply the Bend
modifier to this new object. Set the Bend axis to Z and type in
a value of 90 for the angle. Whoa! The Bend modifier got a lit-
tle carried away there and entirely moved our object.
However, we can still modify this effect. After all, we have the
bend we were looking for; it's just in the wrong place!
 
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