Graphics Programs Reference
In-Depth Information
Figure 3-37: Left, incorrectly triangulated face; right, correctly
triangulated face
The right side of Figure 3-37 shows the correct triangulation
for this surface, and as you can see it is lighting much better.
Keep in mind that triangulation makes a huge difference when
you are generating normal maps.
Note:
When you use the Remove tool or hit Backspace on your
keyboard, you are actually just hiding an edge. It's still
there, part of the model's triangulation.
Make Planar
Make Planar is an amazing tool! Let's start off by creating a
sphere and making it into an Editable Poly object. Select a
group of polygons on the surface of the sphere and hit Make
Planar. Simple, isn't it? This will get the average facing of all
of the polygons and flatten them out based on that facing. I
can't explain how amazingly useful this is when you're doing
mechanical objects and trying to integrate them into an
organic flow!
 
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