Graphics Programs Reference
In-Depth Information
Figure 3-38: A sphere with a flattened planar
surface
Attaching Objects
Typically while modeling you use many different objects to
create the shapes you are looking for. Eventually you'll run
into a situation where you need to attach objects together.
This makes 3ds Max consider them to be one object.
What does this mean? Quite simply put, it takes all of the
sub-objects and moves them into the object you are attaching
to. There are a couple of ways you can attach objects, so let's
walk through this together.
Reset your scene and save what you had if you like. Now,
create a sphere, a cylinder, and a box somewhere in your Per-
spective viewport. Select your sphere and make it an Editable
Poly object. On the right side panel, right under the Create
button, you should see the Attach button. It also has a dialog
box button next to it. Click the dialog button to bring up the
Attach dialog.
 
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