Graphics Reference
In-Depth Information
Having more than one language to the mix makes it even more imperative
that your team shares a common understanding of key terms. Some teams
might i nd it helpful to provide examples of terms in graphic form or have
sample shots illustrating the terms.
A glossary becomes increasingly useful the larger your team size. It helps
integrate new team members into the show more quickly, thus making better
use of the investment of time and money in new team member. Terms can
address any of six process areas: input/output, calibration, monitoring/
reviewing, correction/grading, analysis and quality control. This topic's
Appendix contains a glossary that you can use as a template for your show.
Add your own show-specii c terms and acronyms to your show glossary as
they arise. Include acronyms or verbal shorthand your team members use in
conversation. Ask your vendors and production partners if they have a different
understanding of any of the terms. Some terms will be workl ow-specii c,
others will be show-specii c, others may change based on context. It is up to
the managing team to know the important terms for the show and communicate
them to all team members in all workl ows. Please note however, that teams do
not need to agree with the dei nitions in this topic or any other book. The point
is not to copy or memorize “correct” dei nitions. It is to do the learning required
to develop (and re-work) core dei nitions for terms as they apply to your show.
2.2.5 Targets
In the managing workl ow, targets include dates such as milestones as well
as baselines and specii cations. In addition to setting its own targets, the
managing team is responsible for creating targets for all workl ows. Targets
can include any of six process areas: input/output, calibration, monitoring/
reviewing, correction/grading, analysis and quality control.
Some of the key targets for 3D post include specii cations for:
• File Formats (for acquisition, intermediate, delivery, storage, archive)
• L/R Layouts (side-by-side, over-under)
• Compression/Codecs
• Frame Rates
• Aspect Ratios
• Resolutions (Pixel Dimension)
• Pixel Aspect Ratios
• Imaging Chip Types
• Color Spaces
• Viewing Screen Sizes
 
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