Game Development Reference
In-Depth Information
The
Attach to Process
dialog appears, and the
Unity Editor
should be listed as
Process Name
to which MonoDevelop can be attached. The
Debugger
drop-down
list in the bottom-left corner of the window should be specified as
Unity Debugger
.
Select the
Unity Editor
option and then choose the
Attach
button, as shown here:
Select Unity Editor from the Attach to Process dialog
When MonoDevelop is attached to Unity as a process, two new bottom-aligned
panes will dock themselves to the MonoDevelop interface, and these include the
Watch
window and the
Immediate
window, as shown in the following screenshot.
These windows offer additional debugging information and views when your game
runs in the Unity Editor, as we'll see in the next section.
Two new panes dock themselves to MonoDevelop when attaching to a Unity process