Game Development Reference
In-Depth Information
The Attach to Process dialog appears, and the Unity Editor should be listed as
Process Name to which MonoDevelop can be attached. The Debugger drop-down
list in the bottom-left corner of the window should be specified as Unity Debugger .
Select the Unity Editor option and then choose the Attach button, as shown here:
Select Unity Editor from the Attach to Process dialog
When MonoDevelop is attached to Unity as a process, two new bottom-aligned
panes will dock themselves to the MonoDevelop interface, and these include the
Watch window and the Immediate window, as shown in the following screenshot.
These windows offer additional debugging information and views when your game
runs in the Unity Editor, as we'll see in the next section.
Two new panes dock themselves to MonoDevelop when attaching to a Unity process
 
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