Game Development Reference
In-Depth Information
Creating a new breakpoint in MonoDevelop
The breakpoint line will be highlighted in red. To get this breakpoint to work
properly with Unity when the game runs, you'll need to attach MonoDevelop to
the running Unity process. To do this, make sure that the Unity Editor is running
alongside MonoDevelop and then choose the Attach to Process option from Run
from the MonoDevelop application menu, as shown in the following screenshot:
Attach to Process
 
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