Game Development Reference
In-Depth Information
Summary
Now, you have completed the process of getting UE4 source code or a precompiled version
and getting your own developer account. You have also learned how to build your own Un-
real Engine version using the GitHub source code within XCode, and set the whole thing
up correctly to avoid any errors/issues in the future.
Building a game profile is essential to start making and testing any iOS game using UE4 or
any other technology. Now, you will not only be able to make a game profile, but also build
a developer certificate from scratch and associate some devices as test devices.
Now, with all of this in your pocket, it is time to run Unreal Engine and start building the
stepping stones for all the games we are going to make in this topic. Making an iOS game
requires some procedures inside Unreal Engine regardless of the game type, genre, or in-
puts. In Chapter 2 , Methods and Tools to Create Your Games , we will prepare a sample
project, which will be the core of many of our upcoming games. Also, we will discuss the
techniques and methods that can be used to build our games. So, if you are ready, turn the
page and jump directly to Chapter 2 , Methods and Tools to Create Your Games . However,
if you have not built a game profile yet, then ensure that you can build one first!
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