Game Development Reference
In-Depth Information
than one), and if you are generating a Distribution Provisioning Profile, it will list
only the distribution certificates. Pick the correct one and click on Continue .
Select devices : This is not a mandatory screen. What I mean is that it is not ne-
cessary to see it every time you generate a profile. For example, if you are gener-
ating a development profile, you must see this screen, as it will ask you to select
the authorized devices to run the game/app. However, if you are generating a Dis-
tribution Provisioning Profile, it does make sense to never ask you to select
devices, as the game will be published and should be running on any valid device
that downloaded/purchased it in the correct way via the App Store.
Name the profile : Feel free to use any name that you can identify later. Usually,
you enter the game name with a word, for example Development or
Developer , that will make your organizer in XCode look a lot more clean and
organized. Also, as this will be our last screen in the process, you will see that it
shows the choices you have made in the previous steps and tells you the type,
App ID, certificates, and the number of devices that will be listed in the profile.
Ensure that you have entered a good name and all the choices are correct. Now,
hit the Generate button.
Download : The process of generating the profile will take a few seconds and then
will automatically take you to a download screen; you can/must download this
profile. Then, redo the same process for a profile of the other type (development
or distribution). After you finish the process for the other file, keep those files in a
safe place, as we will use them later. Keep in mind that with each new game we
create, we will need to generate a new App ID and only two provisioning profiles
(development and distribution). The certificate and devices will remain the same,
except if you want to add new devices or change the certificate or update it in
case it expires.
Now you've made one of the most important steps in your iOS game development
pipeline. No matter what you will make inside the editor, without a valid provisioning
profile, you will not be able to test in your device or publish the game to the App Store.
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