Game Development Reference
In-Depth Information
Chapter 2. Methods and Tools to Create
Your Games
When Unreal Engine 4 was made available to the public in early 2014, it held within its
new features, a new major feature called the Blueprints editor. Everyone expected that the
engine would still use and support the Kismet editor from Unreal Engine 3, but we found
that Epic removed it and replaced it with a brand new and more powerful editor for game/
gameplay logic scripting.
In the course of this topic, we'll use this new system to build up our content and games, and
in this chapter, we'll cover the following topics:
• Blueprints inside Unreal and its usage and types
• iOS platform-specific nodes
• Blueprints—tips and tricks
• iOS project pipeline with Unreal
• Setting up project settings
• Building into a device
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