Game Development Reference
In-Depth Information
Building the animated sprites
After right-clicking inside the Content Browser window you can choose the Sprite Flip-
book type from within the Animation submenu to be able to add an empty animated sprite
to your project directory.
Double-click on this new asset to open the sprites animation editor, which is a very simple
and easy-to-use editor.
To keep the animations as simple as possible, I built only five of them:
enemyGreen : This is the main and only animation for the green type of enemy
creature.
enemyRed : This is the main and only animation for the red type of enemy
creature.
scientistIdle : This is the idle animation for the player character that will be used
while there are no inputs.
scientistShoot : This is the animation that will be used when the player presses the
fire button.
scientistWalk : As in the previous chapter, this animation will be used while there
is a horizontal movement input.
By selecting all of the frames from the Sprites folder and dragging them, as we did in
Chapter 5 , Building an Exciting Endless Runner Game , into the lower-left corner of the an-
imation editor, you can place them into this animated sprite and you'll be able to see a live
view of the frames playing.
Some of these animations have been made at 24 FPS, and others at 15 FPS; you'll need to
adjust this property in the right-hand side panel of the animation editor, so remember to ask
your animator about the frame rate used.
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