Game Development Reference
In-Depth Information
The blueprints
As this game is at a relatively larger scale than all of the other games we have created up
until now, you will find that the game contains even more blueprints. With this project, you
will find nine blueprints, which are defined as follows:
bullet : This is a blueprint based on the actor class that represents a bullet projectile
to be spawned when the player shoots an enemy.
crateBox : This is a blueprint based on the actor class that represents the collect-
able items all over the level to fill the player's weapon with ammo.
enemyGreen : This is a blueprint based on the actor class that has a basic logic for
the enemy to navigate through the level.
enemyRed : This is a blueprint based on the actor class that has a basic logic for
the enemy with a different flipbook animation to navigate through the level.
gameInputs : This is a blueprint based on the touch interface class that holds the
necessary on-screen buttons.
mainChar : This is a blueprint based on the Character class that contains the player
controller.
shootingGameMode : This is a blueprint based on the Game Mode class that is
used as the game mode for this level.
spawnPoint : This is a blueprint based on the actor class that has a basic logic for
spawning of random enemies.
uiText : This is a blueprint based on the actor class that has only the UI text. As this
game have more text to display, I decided to split it into its own blueprint.
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