Game Development Reference
In-Depth Information
The project structure
If you are going to use the already finished project that comes with the topic, then you will
find that it was made with the Unreal Editor 4.3. If you are using a higher version, it might
ask you to upgrade the project to a higher version, which is an irreversible step. Just keep
this in mind!
You encountered the main character of this game in the last chapter, but there are also some
new items for the environment. Feel free to use your own handmade assets or use the assets
that come with this example for the chapter or any other educational purpose. This
chapter's folder structure contains the following:
The Blueprints folder : This contains all of the blueprints used to build this game
logic
The Flipbooks folder : This contains all five flipbook animations used in the game
The Frames folder : This contains all of the textures and sprites used for the anim-
ations, the background, and the environment items.
The Maps folder : This holds one level, which is the game.
The Materials folder : This contains one material which is used with the level
blocking.
The StarterContent folder : This is the home for the basic 3D shapes that you
might need to use.
The UIButtons folder : This contains the textures used to build the touch interface.
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