Game Development Reference
In-Depth Information
Chapter 6. Designing an Advanced Game
Want to make even more complex games? Want to have a more complex controller and not
just a tap all over the screen? What about a platformer? Move, navigate, jump, and fire
some bullets to kill enemies.
In this chapter, you will be running through the process of building a platformer level with
a more advanced player controller with touch interface inputs, more complex actors, and
new components.
By the end of this chapter you will be able to:
• Use the 2D colliders
• Use the touch interface to add on-screen buttons
• Add some enemies and make them responsive
• Add projectiles on runtime as bullets
• Use an actor as a component
• Randomly spawn enemy types
• Pass custom inputs into custom events
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