Game Development Reference
In-Depth Information
Building the particles
To make everything ready foe the game logic, I prefer building a quick particle system
sample that will be displayed whenever the player correctly touches a fruit object. Building
a particle system involves different steps starting with building a material for the particles,
building the particles themselves and finally, spawning the particles. Let's start with the two
main steps first and leave the spawning step until we reach part in the gameplay logic.
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