Game Development Reference
In-Depth Information
Building the material
Add a new material to
Content Browser
and name it
particlesMaterial
, then double click
to open the material editor. Select its base node and set
Blend Mode
to
Translucent
and
Shading Model
to
Unlit
. With these two options, you will find some of the inputs the ma-
terial has disabled as we will not need them with a typical particle material.
Now you can add the
RadialGradientExponential
node to your material grid, which will
be responsible for showing a radial gradient shape (small particle shape) in the shaded sur-
face.
Also, add a
Particle Color
node, which will hold the color of the particles (you will be
able to change it later per instance). Now as you need to connect
color
to the material
Emissive Color
and
alpha
to the
Opacity
material input, you will need to add a
Multiply
node to multiply the
RadialGradientExponential
value to the
Particle Color
node values
and display a correctly shaded particle at the end.
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