Graphics Programs Reference
In-Depth Information
Barrows, H. S., & Tamblyn, R. M. (1980). Problem-based
learning: An approach to medical education . New York:
Springer.
Belz, J. (2005). Learner corpus analysis and the de-
velopment of L2 pragmatic competence in networked
intercultural language study: The case of German modal
particles. Canadian Modern Language Review , 62 , 17-48.
doi:10.3138/cmlr.62.1.17
Bartle, R. (1999). Early MUD History . Retrieved October
5, 2006, from http://www.mud.co.uk/richard/mudhist.htm
Belz, J. (2007). The role of computer mediation in the
instruction and development of L2 pragmatic compe-
tence. Annual Review of Applied Linguistics , 27 , 45-75.
doi:10.1017/S0267190508070037
Baskin, S. (1965). Summing up. In Baskin, S., ed (1965)
Higher education: Some newer developments . New York;
McGraw-Hill Book Company.
Battles, H. B., & Wiener, L. S. (2002). Starbright World:
Effects of an electronic network on the social environ-
ment of children with life-threatening illnesses. Children's
Health Care , 47-68. doi:10.1207/S15326888CHC3101_4
Belz, J., & Thorne, S. (2005). Internet-mediated inter-
cultural foreign language education . Boston: Thomson
Heinle.
Benbasat, I., & Zmud, R. W. (1999). Empirical Research
in Information Systems: The Practice of Relevance.
Management Information Systems Quarterly , 23 (1), 3-16.
doi:10.2307/249403
Beaubien, J. M., & Baker, D. P. (2004). The use of simu-
lation for training teamwork skills in healthcare: How
low can you go? Quality & Safety in Health Care , 13 (1),
51-56. doi:10.1136/qshc.2004.009845
Bennett, J., & Bennett, L. (2003). A review of factors that
influence the diffusion of innovation when structuring a
faculty training program. The Internet and Higher Educa-
tion , 6 (1), 53-63. doi:10.1016/S1096-7516(02)00161-6
Beauvois, M. (1992). Computer-Assisted Classroom
Discussion in the Foreign Language Classroom: Con-
versation in Slow Motion. Foreign Language Annals ,
25 (5), 455-464. doi:10.1111/j.1944-9720.1992.tb01128.x
Benson, P. (2004). Online learning: A means to enhance
professional development. Critical Care Nurse , 24 (1),
60-63.
BECTA. (2001). Computers for Teachers - An evalua-
tion of Phase 1: Survey of recipients . Coventry: BECTA.
Bedford, C., Birkedal, R., Erhard, J., Graff, J., & Hempel,
C. (2006). Second Life As An Educational Environment:
A Student Perspective. In Proceedings of the First Second
Life Education Workshop (pp. 25-27) Fort Mason Centre,
San Francisco, Ca., August 20th, 25-27.
Berge, Z. L. (2008). Multi-user environments for education
and training? A critical review of Second Life. Educational
Technology , 48 (3), 27-31.
Berge, Z. L. (2008). Changing Instructor's Roles in Virtual
Worlds. The Quarterly Review of Distance Education ,
9 (4), 407-414.
Beetham, H., & Sharpe, R. (2007). Rethinking Pedagogy
for a Digital Age . Oxford, UK: Routledge.
Berge, Zane, L. (2008). Multi-User Virtual Environments
for Education and Training? A Critical Review of “Second
Life”. Educational Technology Magazine: The Magazine
for Managers of Change in Education , 48 (3), 27-31.
Bell, J. T., & Fogler, H. S. (2004). The application of Virtual
Reality to (Chemical Engineering) education [Chicago,
USA.]. Virtual Reality (Waltham Cross) , 2004 , 217-218.
Belz, J. (2003). Linguistic perspectives on the develop-
ment of intercultural competence in telecollaboration.
Language Learning & Technology , 7 , 68-99.
Berger, A. (2002). Video games: A popular cultural phe-
nomenon . New Brunswick, NJ: Transaction Publishers.
Bergeron, B. (2006). Developing serious games . Hinghan,
MA: Charles River Media, Inc.
Search WWH ::




Custom Search