Game Development Reference
In-Depth Information
Ancient scrolls
As we enter the twilight of this chapter, we take a look at one last control,
the Scrollbar .
Personally I've always questioned the reason why the Slider and
Scrollbar are separate controls They perform almost the same function
with only a few key differences. Maybe it's for further modularization
(the current Scroll Rect component will only use Scrollbar's and not
Slider's) or ties back to the legacy GUI, or even to maintain consistency
with other UI frameworks, who knows?
Where the Scrollbar differs from the Slider , is that it provides either a freeform
movement along the range (such as the Slider ) or a fixed step movement, allowing
you to have fixed pages of content to view. It also has only one Rect Handle by
default, as the GameObjects Rect Transform is used to set the bounds. Looking
at the Scrollbar in the editor, we see the following:
As you can see in the Hierarchy , it looks very similar to the Slider but a little more
cut down.
 
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