Game Development Reference
In-Depth Information
If we look deeper into the properties of the Slider , we can see the following:
Fill Rect : This provides the graphical range for the Slider control, it
translates the Min and Max values into graphical components on the
Canvas . This is also Selectable to allow the user to jump to a position
in the Slider range.
Handle Rect : This provides the grabble handle for the user to drag the
Slider through its range and also provides input to the Fill Rect for
range calculations.
Direction : This allows you to define the default direction of travel for the
slider in either horizontal or vertical directions (no diagonal sadly, but you
can always rotate the control J), giving you left to right or right to left options
for example.
Note: You will have to resize the control if you want to switch from
horizontal to vertical and vice-versa.
You don't rotate the control to switch from horizontal to vertical as it
messes with the settings the control uses to render the control.
Min and Max Values : This is the minimum and maximum values the Slider
can range to, nothing more, nothing less.
Whole Numbers : Given the base data type of the Slider is a float , it allows
for fine incremental changes. However, there are those situations where you
only need whole numbers or steps. Setting this option will cause the handle
and the Slider value to jump up in increments, say for selecting pages/tabs
on a form.
Value : The all-important default value for the Slider , restricted to the
Min and Max values you have set previously.
And that's all she wrote, there really isn't anything more fancy about the Slider ,
it just does exactly what it says on the tin. As with the other controls/components,
you aren't restricted by Unity's default layout (the images don't even need to be
visible), go wild and see what options you can come up with, slip slide away.
 
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