Graphics Programs Reference
In-Depth Information
Figure 20-37: Select the scalp polys and the ones next to them.
2.
Paste those polys into a new layer. For
this particular method, we're going to
use a lot of points to grow hair guides
from, so tap < Ctrl >+< d > (or go to
Construct | Convert: Freeze ) and
freeze the polys, which will make faces
from the “virtual” polys in the
subpatches. Tap the < Ta b > key to
subpatch those polys, and freeze again.
(If you don't think you need as many
guides, then you might want to freeze
only once, or change the Subpatch level
(in either direction) before freezing.)
Figure 20-38: The poly-rich mesh that results from double-freezing.
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