Graphics Programs Reference
In-Depth Information
1.
Start with a fresh, clean scene, and add
two null objects. Name the first one
you create Left , and move it numeri-
cally to X=-.5 m . Name the second
one Right , and move it numerically to
X=.5 m . Move the camera numerically
to Z=-3 m .
this in a bit. The solid, inner line shows
where the core of the HyperVoxel sur-
face is. (See Figure 18-16.)
3.
Under the Shading tab, you'll see
another set of tabs almost identical to
the tabs under the Surface Editor. Set
the Color for the Left null to 238 , 158 ,
70 and the Right null to 131 , 121 , 242 .
Set both nulls to have Specularity of
23% , Glossiness of 42% , and Reflec-
tion of 23% . Set both nulls to have
Spherical Map for their Reflection
Options and Images\_Reflection_
Image_TA.iff as their Reflection Map.
(See Figure 18-17.)
2.
Open the HyperVoxels interface, and
activate both nulls. For the Right null,
set its Particle Size to 1.5 m (the Left
null should stay at 1 m). Check Show
Particles for both nulls, and you will
see representations of them in Layout.
The outer, dashed line represents the
extent of their “influence” — more on
Figure 18-16
Figure 18-17
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