Graphics Programs Reference
In-Depth Information
Fig 18-14: Render a frame sequence or movie of your scene. In a short amount of
time, you've created from scratch a very respectable-looking explosion.
indicated. (As our voxel progresses
through time, the settings of these
keys will be multiplied with the color-
ing defined on the layer below it.) If
you'd like to load my scene, it is
Scenes\Chapter_18\HyperVoxel-
Explosion_F.lws .
of holding much more displacement detail
than we could model, even with sub-
patches. Thus, whereas a bump map on a
“regular” surface would never affect the
object's silhouette and a displacement map
is limited by the density of the displaced
geometry, a HyperVoxel surface is as “de-
tailed” as the mathematics used to define it.
Meaning you can have “ nurnage from Hell”
(Hell being a small town in central, rural
Michigan).
HyperVoxel “Surfaces”
HyperVoxels can also use their mathemat-
ics to generate a “skin” with the possibility
Figure 18-15
Search WWH ::




Custom Search