Graphics Programs Reference
In-Depth Information
4. Click the yellow bar on the right side of
the selection and drag it left until the
two right channel keys rest at frame
14.
5. Clicking and dragging on one of the
individual channels will allow you to
move the entire selection.
6. Click and hold down your left mouse
button over the Position X key at frame
10. Now drag to the right until this key
rests at frame 20. Note that the gray
blocks still show the original positions
of your keyframes.
While scaling and moving the X and Y keys
was a good lesson in the use of the Dope
Sheet, it didn't really do anything to
improve our animation, so let's put them
back where they started. We could move
and drag our keyframes back into place, but
that would require multiple steps. An easier
way to revert to our previous keyframe
positions is to use the Undo command.
1. Right-click over any portion of the
Dope Sheet and choose Undo .
2. Finally, click any portion of the Dope
Sheet that does not contain an item
(such as a camera, object, or light) to
deselect the range.
If you haven't done so recently, this would
be a great time to save your scene!
Figure 15-15
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