Graphics Programs Reference
In-Depth Information
Figure 14-121: Reshape the eye socket to better fit the eye.
you need to either move the eye back
slightly or reposition the polygons in the
face to accommodate it. Sculpting this area
can take time, so be patient and pay close
attention to detail.
Before you finish with the eye, make
sure that the points that make up the inner
ring of the eye socket get pulled back into
the eye, past the cornea. If these polygons
do not pass through the cornea, you can end
up with rendering errors.
With the eyes finished, it's time to move
on to the ears. When new users are asked
what they consider to be the most difficult
part of the head to model, the ear is almost
always at the top of their list. Ears are not
that hard to model, as you'll soon see. They
are, however, very detailed and require that
Figure 14-122: Select these four polygons to begin modeling the ear.
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