Graphics Programs Reference
In-Depth Information
Figure 14-119: Create a sphere for the eye and delete the back half of the
object.
Figure 14-120: Use the Smooth Shift, Move, and Size tools to create the
cornea.
8. Give this object a new surface (< q >)
and call it Cornea .
9. Cut the Cornea object and paste it into
the layer with the eye.
10. Finally, use the Mirror tool to mirror
the eye across the X axis.
At this stage, you will need to shape the
area around the eye socket so that it fits
snugly over the eyeball. Place your head
model in the foreground and your Eye
objects in the background. Activate Sym-
metry mode and then begin sculpting. If
you can see the background layer poking
through your mesh (as in Figure 14-121),
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