Graphics Programs Reference
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Figure 9-12
Figure 9-13
11. Smooth shift, move, scale, and drag the
segment so that it narrows, “wrist-
like,” coming out of the palm.
12. Smooth shift, scale, and move this sec-
tion to the same place on the X axis
where you terminated the polys for the
cuff. (See Figure 9-15.)
10. Select the three polys on the pinky side
of the base of the palm, shown in Fig-
ure 9-13. (Even though I always
animate with my characters facing
toward the positive side of the Z axis,
I've started modeling this guy with him
facing toward the negative side of the Z
axis. I'll rotate him around to face the
“proper” direction when I'm done mod-
eling him.)
Figure 9-14
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