Graphics Programs Reference
In-Depth Information
Figure 9-6
3.
With the rest of your model visible
again and your selection returned to
sub-patches, use Smooth Shift, Move,
and Stretch so that the segment is now
right where the character's elbow will
be. (You will probably want to put in
more detail segments later, using
BandSaw, but for now, for the ease of us
being able to tweak our character's
base forms and proportions, build him
with as few segments ( isoparms )as
possible.)
4.
Use Smooth Shift, Move, and Stretch
again, positioning the selection just
inside where the shirt's cuff would be.
5.
Now, smooth shift and stretch the seg-
ment so it just reduces the size of the
tube (like where the sleeve meets the
cuff on a baggy sweatshirt). Then move
it into the sleeve just a bit; this will
help us more easily get at its points
later, and it will also give us a nice
“bump” where the cuff and sleeve
meet (shown in Figure 9-8 as polygons
to better illustrate what we're
talking about).
Figure 9-7
Figure 9-8
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