Graphics Programs Reference
In-Depth Information
Figure 9-3
Arms and Hands
Let's add the arms and hands to the torso
created in the previous section.
1.
and stretching them to just outside of
where the deltoid would be.
Select the four polys shown in Figure
9-4 (Symmetry will select the four on
the other side) and use Smooth Shift
(as always when working with sub-
patches, with an Offset of 0m and a
Max Smoothing Angle of ), moving
2.
Now hide everything else and turn
your selection back into polys so we
can more easily see its defining shape.
Drag the points around until the seg-
ment is roughly more circular.
Perfection isn't necessary.
(Try not to move
any point too far
from where it
started. We're just
making our char-
acter's arms come
from something
“round” rather
than something
“rhomboid.”)
Figure 9-4
Figure 9-5
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