Graphics Programs Reference
In-Depth Information
Figure 5-64: Sunrise on the Trail of the Yukon Quest . Copyright 2002, Timothy Albee
and the Yukon Quest. Used with permission.
Pixel Blending smoothes the
pixelation that can happen if you get the
camera too close to a surface.
Texture Antialiasing will help elimi-
nate “pixel crawl” when you have more
3. To get a surface to use your UV tex-
ture, you need to assign it to one of
your Texture channels for your object's
surface.
The Texture Editor offers these options:
Layer Type is set to Image Map (UV
texturing is just another way of using an
image to define some part of your surface).
Projection is set to UV.
UVMap is set to the name of the UV
map you have created for your geometry.
Image is set to the image you want to
have mapped onto your geometry.
Width Tile and Height Tile tell
LightWave how to tile the image when it
reaches the edge of its 5x5 grid. It can be
repeated or mirrored, have its edge pixels
continue on indefinitely, or reset to the sur-
face's base attribute (what it would be
without the map applied).
Figure 5-65
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