Graphics Reference
In-Depth Information
The buttons highlighted show the eight categories of 3D models and other elements
such as lights, smoke, and buildings. When we hover the mouse over the buttons,
a small label appears identifying the category.
Let's try to add a 3D model to an empty scene. Something that will look really good in
the scene is a tree, and to add one, we need to select the first button called
Nature
. So
now, we have the
Nature
category activated; this means that we can control any 3D
model that falls under this category. To add a 3D model and open the Nature Library,
we need to click on the
Change object
button, as shown in the previous screenshot.
Select a tree and now know we got back to the
Build
mode and controlled a yellow
boundary box that represents the tree. Click with the left mouse button to place the
tree somewhere in the scene, and click again next to the first tree to place a second tree.
However, now, we want to add a nice sports car. How can we do this? We will use
the same principle we used for the tree, so we need to select the
Transport
button
and click on the
Change object
button to open the
Transport
library. Inside this
library, select the tab called
Sports Cars
and add a nice sports car to your scene.
At this point, you should have at least two trees and one car in your Grass scene,
but how can we control the 3D models placed inside Lumion?
Hotkeys to control the 3D models
When we open the
Objects
menu or the
Import
menu on the left-hand side, a toolbar
appears at the bottom of the screen, as you can see in the following screenshot: