Graphics Reference
In-Depth Information
What is the conclusion we take from the previous screenshot? With a value close to
0 , the image loses detail because the paint strokes are bigger, while a value close to
2 creates a more distinct shape. Once again, there are no correct values, and while a
value close to 0 may be extreme in some scenarios, it can be perfect in another case.
Now, one thing you will find out while playing with Style and Details is that these
two settings can add or remove details. So, for example, we can remove a detail by
lowering the Details slider, but gain some of that detail again with the Style setting.
The next screenshot helps to understand what can be accomplished when we use the
same value for Smear size , Style , and Details :
What about the Random offset setting? Because what we are using is an effect and not
real painting, some images will be looking similar. So, we can add some randomness to
the set of images by using a different value in the Random offset slider.
There is an extra touch we can add to the final image, but this needs to be done with
an external application such as Photoshop or GIMP.
Best practice - adding a varnish layer
The next step is not required, but there is only one way to add an extra touch that
can make all the difference. Traditionally, we used canvas to paint and even after
adding some layers of paint, the canvas texture was still noticeable. Lumion doesn't
have something like this; however, we can add a fake varnish layer to mimic the
canvas texture.
In this section, we need to use Photoshop or other image editing tools such as GIMP
that allows using the layer's effect. In Photoshop, we have a layer effect called Bevel &
Emboss that allows us to add this illusion that the painting was done on a real canvas.
 
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