Graphics Programs Reference
In-Depth Information
R:
208
G:
73
B:
30
4. Choose the arrow button located next to
Texture
; a flyout is displayed. Choose
Fresnel
from the flyout. Next, enter
13
in the
Mix Strength
spinner.
5. Make sure the
Chair
group is expanded in the Object Manager. Make sure the
Chair
mat
material is selected in the Material Manager and drag the cursor on
Chair
>
cube.1
,
Chair > Subdivision Surface > cube,
and
Chair > Subdivision Surface > cube.1
in the
Chair
group; the
Chair mat
material is applied to them, as shown in Figure P2-15.
Figure P2-15
The Chair mat material applied
6. Select the
Steel
material from the Material Manager and drag the cursor on the
Extrude
NURBS
,
Extrude NURBS.1
,
Extrude NURBS.2
, and
Cube.2
of the
Chair
group.
7. Make sure that the
Steel
material is selected in the Material Manager and drag the cursor
on
Clock
in the Object Manager; the texture is applied to the
Clock
.
Applying Texture to the Lights
In this section, you will apply texture to the lights.
1. In the Material Manager choose
Create > Load Material Preset > Visualize > Materi-
als > Metal > Chrome
from the main menu in the Material Manager menu; the
Chrome
is added to the Material Manager.
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