Graphics Programs Reference
In-Depth Information
2. In the Object Manager, expand the Lights.1 and Lights group. Next, select the Chrome
material in the Material Manager and drag the cursor to Light1 in the Lights.1 group.
Similarly, assign the Chrome materials to Light1 in Lights group of the Object Manager.
3. Double-click on the empty area in the Material Manager; a new material is created in the
Material Manager. Next, rename it as Cover .
4. Make sure the Color button is chosen in the Attribute Manager. In the Color area, set
the parameters as follows:
R: 236 G: 192 B: 17
5. Make sure that the Cover material is selected in the Material Manager. Drag the cursor
on Cover1 in the Lights.1 group; the texture is applied to Cover1 . Similarly, assign
the Cover material to Cover1 in the Lights group of the Object Manager. Now, press
CTRL+R; the rendered scene is displayed. Notice that the materials are applied to the
Lights and Light.1 groups and are displayed in the rendered scene, as shown in Figure
P2-16.
Figure P2-16 The materials applied to Lights and Light.1 groups
Applying Textures to the Wooden Frame and Mat
In this section, you will apply texture to the wooden frame and mat.
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