Graphics Programs Reference
In-Depth Information
Figure P2-12
The selected polygons of Wardrobe
7. Double-click on an empty area in the Material Manager; a new material is created in the
Material Manager. Next, rename it as
Mirror
.
8. In the Attribute Manager, make sure the
Color
button is chosen. In the
Color
area, set
the parameters as follows:
R:
0
G:
0
B:
0
9. In the Attribute Manager, choose the
Reflectance
button; the
Reflectance
area is dis-
played. In the
Reflectance
area, make sure the
Default Specular
button is chosen. In
Default Specular
area, select the
Phong
option from the
Type
drop-down list and
Max-
imum
from the
Attenuation
drop-down list. In
Default Specular
area, set the paramet-
ers as follows:
Roughness:
0
Reflection Strength:
100
Specular Strength:
0
Bump Strength:
0
10. Make sure the
Mirror
material is selected in the
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