Graphics Programs Reference
In-Depth Information
Figure P2-12 The selected polygons of Wardrobe
7. Double-click on an empty area in the Material Manager; a new material is created in the
Material Manager. Next, rename it as Mirror .
8. In the Attribute Manager, make sure the Color button is chosen. In the Color area, set
the parameters as follows:
R: 0 G: 0 B: 0
9. In the Attribute Manager, choose the Reflectance button; the Reflectance area is dis-
played. In the Reflectance area, make sure the Default Specular button is chosen. In
Default Specular area, select the Phong option from the Type drop-down list and Max-
imum from the Attenuation drop-down list. In Default Specular area, set the paramet-
ers as follows:
Roughness: 0 Reflection Strength: 100 Specular Strength: 0
Bump Strength: 0
10. Make sure the Mirror material is selected in the
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