Graphics Programs Reference
In-Depth Information
Figure P2-13
Selecting the rest of the polygons
Material Manager and drag the cursor on the selected polygons of
Wardrobe
in the Per-
spective viewport; the
Mirror
material is applied to the selected polygons of
Wardrobe
.
11. Make sure the polygon of the
Wardrobe
is selected in the Object Manager. Next, choose
Select > Invert
from the main menu; the rest of the polygons of
Wardrobe
are selected,
as shown in Figure P2-13.
12. Double-click on the empty area in the Material Manager; a new material is created in
the Material Manager. Next, rename it as
Almirah
.
13. In the Attribute Manager, choose the
Color
button. In the
Color
area, choose the
browse button located next to the
Texture
parameter; the
Open File
dialog box is dis-
played. In this dialog box, browse to
\Documents\c4dr16\Project2\Almirah.jpg.
Next,
choose the
Open
button; the texture is displayed on the Material slot.
14. Select the
Almirah
material in the Material Manager and drag the cursor on the selected
polygons in the Perspective viewport; the
Almirah
material is applied to the selected
polygons of
Wardrobe
. Now, press CTRL+R to render the scene. Notice that the
Mirror
and
Almirah
materials are applied to
Wardrobe
in the rendered scene, as shown in Fig-
ure P2-14.
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