Graphics Programs Reference
In-Depth Information
Figure P2-13 Selecting the rest of the polygons
Material Manager and drag the cursor on the selected polygons of Wardrobe in the Per-
spective viewport; the Mirror material is applied to the selected polygons of Wardrobe .
11. Make sure the polygon of the Wardrobe is selected in the Object Manager. Next, choose
Select > Invert from the main menu; the rest of the polygons of Wardrobe are selected,
as shown in Figure P2-13.
12. Double-click on the empty area in the Material Manager; a new material is created in
the Material Manager. Next, rename it as Almirah .
13. In the Attribute Manager, choose the Color button. In the Color area, choose the
browse button located next to the Texture parameter; the Open File dialog box is dis-
played. In this dialog box, browse to \Documents\c4dr16\Project2\Almirah.jpg. Next,
choose the Open button; the texture is displayed on the Material slot.
14. Select the Almirah material in the Material Manager and drag the cursor on the selected
polygons in the Perspective viewport; the Almirah material is applied to the selected
polygons of Wardrobe . Now, press CTRL+R to render the scene. Notice that the Mirror
and Almirah materials are applied to Wardrobe in the rendered scene, as shown in Fig-
ure P2-14.
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