Graphics Programs Reference
In-Depth Information
4. In the
Shader Properties
area, choose the
Tiles Color 3
color swatch; the
Color Picker
dialog box is displayed. In this dialog box, set the parameters as follows:
R:
0
G:
0
B:
0
Next, choose the
OK
button; the
Tiles Color 3
is set to white color.
5. In the
Shader Properties
area, select
Triangles 3
from the
Pattern
drop-down list.
Next, enter
85
in the
Global Scale
,
U Scale
, and
V Scale
spinners.
6. Expand the
Bed
group in the Object Manager. Select the
Mattress
material in the Materi-
al Manager and drag the cursor to
Mattress
in the Object Manager; the
Mattress
material
is applied to mattress in the scene.
7. In the Object Manager, select
Bedsheet
from the
Bed
group. Next, choose
Objects >
Hide Objects
from the main menu in the Object Manager, as shown in Figure P2-7; the
Bedsheet
is hidden in the scene.
Figure P2-7
Choosing
Hide Objects
from the main menu in the Object Manager
8. Make sure the
Texture Tag
“
Mattress
”
tag is chosen in the Object Manager. In the At-
tribute Manager, make sure the
Tag
button is chosen. In the
Tag Properties
area, select
Cubic
from the
Projection
drop-down list and set the parameters as follows:
Length U:
20
Length V:
20
Next, select the
Seamless
check box.
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