Graphics Programs Reference
In-Depth Information
4. In the Shader Properties area, choose the Tiles Color 3 color swatch; the Color Picker
dialog box is displayed. In this dialog box, set the parameters as follows:
R: 0 G: 0 B: 0
Next, choose the OK button; the Tiles Color 3 is set to white color.
5. In the Shader Properties area, select Triangles 3 from the Pattern drop-down list.
Next, enter 85 in the Global Scale , U Scale , and V Scale spinners.
6. Expand the Bed group in the Object Manager. Select the Mattress material in the Materi-
al Manager and drag the cursor to Mattress in the Object Manager; the Mattress material
is applied to mattress in the scene.
7. In the Object Manager, select Bedsheet from the Bed group. Next, choose Objects >
Hide Objects from the main menu in the Object Manager, as shown in Figure P2-7; the
Bedsheet is hidden in the scene.
Figure P2-7 Choosing Hide Objects from the main menu in the Object Manager
8. Make sure the Texture Tag Mattress tag is chosen in the Object Manager. In the At-
tribute Manager, make sure the Tag button is chosen. In the Tag Properties area, select
Cubic from the Projection drop-down list and set the parameters as follows:
Length U: 20 Length V: 20
Next, select the Seamless check box.
Search WWH ::




Custom Search