Graphics Programs Reference
In-Depth Information
On entering these values, the
Mattress
material is displayed in the Perspective viewport, as
shown in Figure P2-8.
Figure P2-8
The Mattress material displayed
9. Make sure
Bedsheet
is selected in the Object Manager. Next, choose
Objects > Show
Objects
from the main menu in the Object Manager; the
Bedsheet
is displayed in the
Perspective viewport.
Applying Texture to the Bedsheet
In this section, you will apply texture to the bedsheet.
1. Double-click on the empty area in the Material Manager; a new material is created in the
Material Manager. Next, rename it as
Bedsheet
.
2. In the Attribute Manager, make sure the
Color
button is chosen. In the
Color
area,
choose the arrow button located next to
Texture
; a flyout is displayed. Choose
Surfaces
> Tiles
from the flyout; the
Tiles
texture is applied to
Bedsheet
.
3. Choose the
Tiles
button; the
Tile Shader [Tiles]
settings are displayed. Make sure the
Shader
button is chosen. In the
Shader Properties
area, choose the
Grout Color
color
swatch; the
Color Picker
dialog box is displayed. In this dialog box, set the parameters
as follows:
R:
215
G:
151
B:
13
Search WWH ::
Custom Search