Graphics Programs Reference
In-Depth Information
On entering these values, the Mattress material is displayed in the Perspective viewport, as
shown in Figure P2-8.
Figure P2-8 The Mattress material displayed
9. Make sure Bedsheet is selected in the Object Manager. Next, choose Objects > Show
Objects from the main menu in the Object Manager; the Bedsheet is displayed in the
Perspective viewport.
Applying Texture to the Bedsheet
In this section, you will apply texture to the bedsheet.
1. Double-click on the empty area in the Material Manager; a new material is created in the
Material Manager. Next, rename it as Bedsheet .
2. In the Attribute Manager, make sure the Color button is chosen. In the Color area,
choose the arrow button located next to Texture ; a flyout is displayed. Choose Surfaces
> Tiles from the flyout; the Tiles texture is applied to Bedsheet .
3. Choose the Tiles button; the Tile Shader [Tiles] settings are displayed. Make sure the
Shader button is chosen. In the Shader Properties area, choose the Grout Color color
swatch; the Color Picker dialog box is displayed. In this dialog box, set the parameters
as follows:
R: 215 G: 151 B: 13
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