Graphics Programs Reference
In-Depth Information
In this section, you will apply texture to the mattress.
1. Double-click on the empty area in the Material Manager; a new material is created in the
Material Manager. Next, rename it as Mattress .
2. In the Attribute Manager, make sure the Color button is chosen. In the Color area,
choose the arrow button located next to Texture ; a flyout is displayed. Choose Surfaces
> Tiles from the flyout, as shown in Figure P2-6; the Tiles texture is applied to Mattress .
Figure P2-6 Choosing Surfaces > Tiles from the flyout
3. Choose the Tiles button located next to Texture ; the Tile Shader [Tiles] settings are dis-
played. In this area, make sure the Shader button is chosen. In the Shader Properties
area, choose the Tiles Color 1 color swatch; the Color Picker dialog box is displayed.
In this dialog box, set the parameters as follows:
R: 255 G: 255 B: 255
Next, choose the OK button; the Tiles Color 1 is set to white color.
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