Graphics Programs Reference
In-Depth Information
In this section, you will create the mattress.
1. Choose Create > Object from the main menu; a cascading menu is displayed. Next,
choose Cube from it; a cube is created in the Perspective viewport and Cube is added to
the Object Manager. Rename Cube as Mattress in the Object Manager.
2. In the Attribute Manager, choose the Object button. In the Object Properties area, set
the parameters as follows:
Size . X: 190 Size . Y: 26 Size . Z: 190
Select the Fillet check box and enter 6 in the Fillet Radius spinner.
3. In the Attribute Manager, choose the Coord button; the Coordinates area is displayed.
In this area, set the parameters as follows:
P . X: -115.039 P . Y: -91.61 P . Z: 0.418
Figure P1-4 displays Mattress aligned in all viewports.
Figure P1-4 Mattress aligned in all viewports
Next, you will group Mattress and Base.
4. In the Object Manager, select Mattress and Base using the SHIFT key and then right-
click; a shortcut menu is displayed. Choose Group Objects from the shortcut menu; a
Null group is created in the Object Manager. Rename Null as Bed .
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