Graphics Programs Reference
In-Depth Information
Creating the Legs of Bed
In this section, you will create the legs of bed.
1. Press F2; the Top viewport is maximized. Choose
Create > Object
from the main menu;
a cascading menu is displayed. Next, choose
Cylinder
from it; a cylinder is created in
the Front viewport and
Cylinder
is added to the Object Manager. Rename
Cylinder
as
Leg1
.
2. In the Attribute Manager, choose the
Object
button; the
Object Properties
area is dis-
played. In this area, set the parameters as follows:
Radius:
3
Height:
46
3. Choose the
Caps
button; the
Caps
area is displayed. In this area, select the
Fillet
check
box and enter
0.5
in the
Radius
spinner.
4. In the Attribute Manager, choose the
Coord
button; the
Coordinates
area is displayed.
In this area, set the parameters as follows:
P . X:
-26.07
P . Y:
-127.059
P . Z:
-91.69
Press F1; the Perspective viewport is maximized. Figure P1-5 displays
Leg1
in the Per-
spective viewport.
Figure P1-5
The Leg1 displayed in the Perspective viewport
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