Graphics Programs Reference
In-Depth Information
1. Choose
Create > Object
from the main menu; a cascading menu is displayed. Next,
choose
Cube
from it; a cube is created in the Perspective viewport and
Cube
is added to
the Object Manager. Rename
Cube
as
Base
in the Object Manager. Choose the
Model
tool from the Modes Palette;
Base
is selected in the Perspective viewport.
2. Press SHIFT+V; the
Viewport [Perspective]
area is displayed in the Attribute Manager.
Clear the
Outlines
check box from the
Active Object
area and then select the
Sel.:
Bounding Box
check box; the cube is displayed in the bounding box in the viewport.
3. In the Attribute Manager, make sure the
Object
button is chosen. Set the parameters in
the
Object Properties
area as follows:
Size . X:
203
Size . Y:
5
Size . Z:
198
Select the
Fillet
check box and enter
1
in the
Fillet Radius
spinner.
4. In the Attribute Manager, choose the
Coord
button; the
Coordinates
area is displayed.
In this area, set the parameters as follows:
P . X:
-120.5
P . Y:
-105
Press F5; all viewports are displayed. Figure P1-3 displays
Base
aligned in all viewports.
Figure P1-3
The Base displayed in all viewports
Creating the Mattress
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