Graphics Programs Reference
In-Depth Information
1. Choose Create > Object from the main menu; a cascading menu is displayed. Next,
choose Cube from it; a cube is created in the Perspective viewport and Cube is added to
the Object Manager. Rename Cube as Base in the Object Manager. Choose the Model
tool from the Modes Palette; Base is selected in the Perspective viewport.
2. Press SHIFT+V; the Viewport [Perspective] area is displayed in the Attribute Manager.
Clear the Outlines check box from the Active Object area and then select the Sel.:
Bounding Box check box; the cube is displayed in the bounding box in the viewport.
3. In the Attribute Manager, make sure the Object button is chosen. Set the parameters in
the Object Properties area as follows:
Size . X: 203 Size . Y: 5 Size . Z: 198
Select the Fillet check box and enter 1 in the Fillet Radius spinner.
4. In the Attribute Manager, choose the Coord button; the Coordinates area is displayed.
In this area, set the parameters as follows:
P . X: -120.5 P . Y: -105
Press F5; all viewports are displayed. Figure P1-3 displays Base aligned in all viewports.
Figure P1-3 The Base displayed in all viewports
Creating the Mattress
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