Graphics Programs Reference
In-Depth Information
6. Move the timeslider to frame 26 and then enter 0 and 1 in the Red and Yellow spinners,
respectively, in the User Data area of the Attribute Manager. Next, add a keyframe.
Figure 13-27 The shortcut menu displayed on right-clicking in the User Data area
7. Move the timeslider to frame 50 and add a keyframe by repeating the process mentioned
in step 4.
8. Move the timeslider to frame 51 and then enter 0 and 1 in the Yellow and Green spin-
ners, respectively, in the User Data area of the Attribute Manager. Next, add a key-
frame.
9. Choose the Play Forwards button from the Animation toolbar to preview the animation.
Saving and Rendering the Scene
After completing the tutorial, you will save the file using the steps given next.
1. Choose File > Save As from the main menu; the Save File dialog box is displayed. In
this dialog box, browse to the location \Documents\c4dr16\c13 .
2. Enter c13tut1 in the File name text box and then choose the Save button.
3. For rendering, refer to Tutorial 1 of Chapter 8.
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