Graphics Programs Reference
In-Depth Information
R:
212
G:
216
B:
215
5. Press and hold the left mouse button on the
matBeerMug
material in the Material Man-
ager and drag the cursor to
BeerMug
in the Object Manager; the
matBeerMug
material
is applied to the beer mug in the Perspective viewport.
Next, you will create texture for
Beer
.
6. Double-click in the empty area in the Material Manager; a new material is created in the
Material Manager.
7. Make sure that the new material is selected in the Material Manager and choose the
Basic
button from the Attribute Manager; the
Basic Properties
area is displayed in the
Attribute Manager. Enter
matBeer
in the
Name
text box in the
Basic Properties
area;
the new material is renamed as
matBeer
.
8. In the
Basic Properties
area, select the
Transparency
check box.
9. In the Attribute Manager, choose the
Transparency
button; the
Transparency
area is
displayed. In this area, set the parameters as follows:
G:
239
B:
177
Refraction:
1.25
Enter
45
in the
Absorption Distance
spinner.
10. In the
Transparency
area, clear the
Exit Reflections
check box. Click on the triangle
located on the right of
Absorption Color
to expand the parameter if not already expan-
ded and then set the values in the RGB spinners corresponding to
Absorption Color
as
follows:
R:
235
G:
213
B:
54
11. Press and hold the left mouse button on the
matBeer
material in the Material Manager
and drag the cursor on
Beer
in the Object Manager; the
matBeer
material is applied to
Beer
in the Perspective viewport.
Next, you will create texture for
Floor
.
12. Double-click in the empty area in the Material Manager; a new material is created in
the Material Manager.
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