Graphics Programs Reference
In-Depth Information
2. In the
Open File
dialog box, browse to
\Documents\c4dr16\c11\c11_tut2_start
and then
choose the
Open
button; the
c11_tut2_start.c4d
file is opened, as shown in Figure
11-19.
Figure 11-19
The c11_tut2_start.c4d file
Applying Textures to the Beer Mug, Beer, and Floor
In this section, you will add texture to the beer mug, beer, and floor.
1. Expand the
Beer Mug
group in the Object Manager. Double-click in the empty area in
the Material Manager; a new material is created in the Material Manager.
2. Make sure that the new material is selected in the Material Manager and choose the
Basic
button from the Attribute Manager; the
Basic Properties
area is displayed in the
Attribute Manager. Enter
matBeerMug
in the
Name
text box in the
Basic Properties
area; the new material is renamed as
matBeerMug
.
3. In the
Basic Properties
area, select the
Transparency
check box.
4. In the Attribute Manager, choose the
Transparency
button; the
Transparency
area is
displayed. In this area, set the parameters as follows:
Refraction:
1.5
Absorption Distance:
50
In the
Transparency
area, clear the
Exit Reflections
check box and click on the triangle
located on the right of
Absorption Color
to expand the parameter if not already expan-
ded and then enter the following values:
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