Graphics Programs Reference
In-Depth Information
2. In the Open File dialog box, browse to \Documents\c4dr16\c11\c11_tut2_start and then
choose the Open button; the c11_tut2_start.c4d file is opened, as shown in Figure
11-19.
Figure 11-19 The c11_tut2_start.c4d file
Applying Textures to the Beer Mug, Beer, and Floor
In this section, you will add texture to the beer mug, beer, and floor.
1. Expand the Beer Mug group in the Object Manager. Double-click in the empty area in
the Material Manager; a new material is created in the Material Manager.
2. Make sure that the new material is selected in the Material Manager and choose the
Basic button from the Attribute Manager; the Basic Properties area is displayed in the
Attribute Manager. Enter matBeerMug in the Name text box in the Basic Properties
area; the new material is renamed as matBeerMug .
3. In the Basic Properties area, select the Transparency check box.
4. In the Attribute Manager, choose the Transparency button; the Transparency area is
displayed. In this area, set the parameters as follows:
Refraction: 1.5 Absorption Distance: 50
In the Transparency area, clear the Exit Reflections check box and click on the triangle
located on the right of Absorption Color to expand the parameter if not already expan-
ded and then enter the following values:
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