Graphics Programs Reference
In-Depth Information
13. Make sure that the new material is selected in the Material Manager and choose the
Basic
button; the
Basic Properties
area is displayed in the Attribute Manager. Enter
matFloor
in the
Name
text box in the
Basic Properties
area; the new material is re-
named as
matFloor
.
14. In the Attribute Manager, choose the
Color
button; the
Color
area is displayed. In the
Color
area, choose the browse button located next to the
Texture
parameter; the
Open
File
dialog box is displayed.
15. In this dialog box, browse to
\Documents\c4dr16\c11\Floor.jpg.
Next, choose the
Open
button; the texture is applied on the Material slot in the Material Manager.
16. Press and hold the left mouse button on the
matFloor
material in the Material Manager
and drag the cursor on
Floor
in the Object Manager; the
Floor
material is applied to
the floor in the Perspective viewport, as shown in Figure 11-20. Next, press CTRL+R to
preview the render.
Figure 11-20
The floor texture applied
Adding Lights to the Scene
In this section, you will add lights to the scene.
1. Press and hold the left mouse button on the
Light
tool in the Command Palette; a flyout
with various tools is displayed. Choose the
Spot Light
tool from it; the
Light.1
object is
added to the Object Manager. Rename it as
Caustic Light
.
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