Graphics Programs Reference
In-Depth Information
13. Make sure that the new material is selected in the Material Manager and choose the
Basic button; the Basic Properties area is displayed in the Attribute Manager. Enter
matFloor in the Name text box in the Basic Properties area; the new material is re-
named as matFloor .
14. In the Attribute Manager, choose the Color button; the Color area is displayed. In the
Color area, choose the browse button located next to the Texture parameter; the Open
File dialog box is displayed.
15. In this dialog box, browse to \Documents\c4dr16\c11\Floor.jpg. Next, choose the Open
button; the texture is applied on the Material slot in the Material Manager.
16. Press and hold the left mouse button on the matFloor material in the Material Manager
and drag the cursor on Floor in the Object Manager; the Floor material is applied to
the floor in the Perspective viewport, as shown in Figure 11-20. Next, press CTRL+R to
preview the render.
Figure 11-20 The floor texture applied
Adding Lights to the Scene
In this section, you will add lights to the scene.
1. Press and hold the left mouse button on the Light tool in the Command Palette; a flyout
with various tools is displayed. Choose the Spot Light tool from it; the Light.1 object is
added to the Object Manager. Rename it as Caustic Light .
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