Graphics Programs Reference
In-Depth Information
Figure 11-8
The flyout displayed on choosing the
Multi-Pass
button
The options in this flyout are used to create render passes such as shadow, reflection, spec-
ular, and so on.
2. In the flyout, choose
Ambient Occlusion
; the
Ambient Occlusion
pass is added to the
Render Settings
window.
The
Ambient Occlusion
pass show how the regions of the image that is illuminated by the
ambient light are affected by the Environment object.
3. Choose the
Multi-Pass
button; a flyout is displayed. In this flyout, choose
Reflection
;
the
Reflection
pass is added to the
Render Settings
window.
The
Reflection
pass is used to display the reflective surfaces of an image.
4. Similarly, choose
Refraction
,
Shadow
,
Diffuse
,
Global Illumination
, and
Illumina-
tion
from the flyout; the chosen passes are added to the
Render Settings
window.
The
Refraction
pass is used to display the refractive surface of the image. The
Shadow
pass is used to display the shaded areas of the image. The
Diffuse
pass is used to render
diffuse lighting of the scene.
In the world of Computer Graphics,
Global Illumination
is a process of interchanging the
lights between different objects of a scene. Although it increases the rendering time, but
it illuminates the entire scene uniformly.
5. Select the
Multi-Pass
check box in the
Render Settings
window.
6. Choose the
Save
option from the list displayed on the left of the
Render Settings
win-
dow; the
Regular Image
area is displayed. In this area, select the
Alpha Channel
check
box, as shown in Figure 11-9.
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