Graphics Programs Reference
In-Depth Information
Goto Previous Frame
The Goto Previous Frame button is used to move the timeslider backward by one frame
from the current frame in the Timeline Ruler. Alternatively, press F.
Play Forwards
The Play Forwards button is used to play the animation in the forward direction. Al-
ternatively, you can press F8 to play the animation in the forward direction.
Goto Next Frame
The Goto Next Frame button is used to move the timeslider to the next frame in the
Timeline Ruler. Alternatively, you can press G to move the timeslider to the next frame.
Goto Next Key
The Goto Next Key button is used to move the timeslider to the next keyframe in the
Timeline Ruler. Alternatively, you can press CTRL+G to move the timeslider to the next
keyframe.
Goto End
The Goto End button is used to move the timeslider to the last frame. Alternatively, you
can press SHIFT+G to move the timeslider to the last frame.
Record Active Objects
This button is used to create a key for the selected object on the current frame in the an-
imation. By default, this button is not enabled. It is enabled only when an object is created
in the viewport. Alternatively, you can press F9 to create a key for the selected object on
the current frame.
Autokeying
The Autokeying button is used to set the keys automatically in the Timeline Ruler for
the changes made in the animation. It saves the time of the user as the user need not manu-
ally choose the Record Active Objects button repeatedly to save the animation. Alternat-
ively, you can press CTRL+F9 to set the keys automatically.
Keyframe Selection
On choosing this tool, a flyout will be displayed with the tools that makes it possible to
restrict the recording of a key to a specific object selection.
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